Friday, September 2, 2022

The Secret Of How To Draw Threads In Fusion 360 That No One Is Discussing

How To Draw Threads In Fusion 360 IdeasOtherwise, only the center point of this edge would actually touch the cylinder, since the entire plane upon which it is drawn is tilted slightly from vertical. Offsetting slightly inward avoids intersection problems when we later join the sweep to the stopper body. Hide the stopper body for now, just to get it out of the way. Then create the coil on the work plane we just added, centered at the origin. Use a triangular section, positioned on the inside of of our specified diameter, with the remaining settings as shown. That opens up the field to place thread notes onto external features. It's a capability I've personally been hoping would get added for some time. As always, the value depends on what you're doing. Mostly not sensible to fully model threads because they use lots of computer resource for no benefit. Fully modelling ordinary nuts. Bolts is normally daft. I have found the XML document for the BSW threads. Not sure if this works for BSF as well, the thread form being the same, just the difference in TPI. I don't know how to upload them here but I have your email address and will send you them that way, along with the BSP+Nonstandard Threads file. Fusion 360 does not have a way to do this with the native thread feature. The easiest way would be to create an arbitrary cylinder that sits inside the greater cylinder or object. Then, use the Joint command to rotate the cylinder 90 degrees . Unfortunately, Fusion 360 is currently limited in the number of threads available, and there’s no native way to create custom threads. The second one, works pretty well, as the clearance worked almost perfectly with my printer’s tolerance.


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