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To set a Clip color space, go to the Clip Module and switch to the Color Space tab. These options default to the Mocha OCIO config file, but may show varied options if you are using a custom configuration file . Setting the format defines what results are rendered out to, but also define what your Cleanplate clips will be saved as. Check this option to output matte clips to disk when previewing mattes . By default this is set to Automatic, which attempts to choose the best available option. This option lets you choose the graphics card you want to use for GPU tracking. Any changes to GPU settings requires a restart of Mocha. For standalone, this is simply closing Mocha and reopening. Toggles scrolling the timeline playhead with the mouse wheel. In the standalone, if there is an autosave file available for the project you have loaded, a dialog will appear asking if you want to open that instead. You may clean up the project by deleting clips you no longer need. Select the clip in the clip drop-down list and hit Delete. You can then choose a new footage stream to add to the current clip from the Import dialog. Most commonly you will only be working with one footage stream, which is mapped to the Mono view. If you are working in stereo you will have multiple views. Additional clips can be imported into the project through the Clip tab. Entering a negative value in the β€Nudge Timeβ€ field. Hitting the button will move selected keyframes backwards in time by that amount every time you hit the button. Entering a positive value in the β€Nudge Valueβ€ field. Hitting its button will move selected keyframes up in value by that amount every time you hit the button. Like all modules, you can choose to either render in the Mocha GUI, or choose β€Reorientβ€ from the render options in the main plugin interface back in the host. It is best to use the Insert module render process to get what tracking data you need out of Mocha. In order to apply the lens distortion to the insert layer correctly, you now need to Precompose the layer to make it fit the same dimensions as the original source. This format will render a map for programs that support color-based displacement or distortion . This is also useful if you want to save a calibration so it can be used on another shot, by importing the Distortion Map back into Mocha. This allows for different horizontal. Vertical distortion. This is the model used in 3D Equalizer V3, although without the inversion of the model used in that product, and we use the β€rawβ€
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